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Underdog (1964) - TV Series Streaming, Cast & Reviews

⭐ Rating: 6.3/10 from 23 users | 🎬 Genres: Animation, Comedy
Official poster for Underdog (1964)

Underdog (1964)

Underdog (1964)

Underdog, also known as The Underdog Show, is an American Saturday morning animated television series that ran from October 3, 1964, to March 4, 1967, starting on the NBC network until 1966, with the rest of the run on CBS, under the primary sponsorship of General Mills, for a run of 62 episodes. It is one of the early Saturday morning cartoons. The show continued in syndication until 1973. Underdog, Shoeshine Boy's heroic alter ego, appears whenever love interest Sweet Polly Purebred is being victimized by such villains as Simon Bar Sinister or Riff Raff. Underdog nearly always speaks in rhyming couplets, as in "There's no need to fear, Underdog is here!"

Release Date:

Duration: 10 min/episode

Status: Ended

Genres:

6.3 / 10 (23 votes)

Why Watch Underdog?

Underdog delivers an exceptional animation experience across 4 compelling seasons, featuring outstanding performances from Wally Cox and Sandy Becker. A proven favorite among Animation, Comedy enthusiasts.

Quick Facts About Underdog

Discover Underdog Streaming

Looking for where to watch Underdog online? You're in the right place! On PokMovies, you'll find all the information about Underdog streaming, including where to watch it legally, the full cast, user reviews, and the official trailer.

Released in 1964, Underdog belongs to the genres Animation, Comedy and has received a rating of 6.3/10 on The Movie Database with 23 user votes.

This TV series, completed, has 4 seasons. With episodes of about 10 minutes, Underdog offers you a viewing experience that is unique in its genre.

Seasons and Episodes

Thumbnail Episode 1: Safe Waif
1

Safe Waif

Underdog breaks out of the phone booth, and hears the cries for help again. Underdog flies to the lady, who tells him that her little boy has been accidentally locked in a bank vault. With only this information, Underdog flies off toward the bank. He reaches a bank, crashes in, much to the shock of the occupants, and then proceeds to rip open the giant door to the vault. The bank president blows up at Underdog, saying that he's got the wrong bank! So, Underdog flies to the correct bank, and attempts to rescue the boy. But at first, nothing he tries works. He crashes through the vault door, only to crash through the whole building and the one next door as well. He tries using his X-ray vision to locate the boy, but instead, starts a fire! All the people in the bank are in a panic now! Underdog uses his atomic breath to blow out the fire, and in the process, blows virtually the whole building away! But at least the mother's little boy is found all safe and sound.

5 min
10/03/1964
Thumbnail Episode 2: March of the Monsters
2

March of the Monsters

An army of giant robots take over the city and capture Polly. Underdog foils the monsters by using his high-pitched voice to destroy the robots' electronic brains. The robots aren't the only thing destroyed, but so is all of the city's glassware.

5 min
10/10/1964
Thumbnail Episode 3: Simon Says
3

Simon Says

Simon, a mad scientist, creates a camera. This is not some ordinary camera however. When he takes someone's picture, the freezes them in the photograph!

5 min
10/17/1964
10/10
Thumbnail Episode 4: Go Snow Part 1
4

Go Snow Part 1

Simon Bar Sinister creates a new super weapon: the Go-Snow Gun. The gun freezes people, turning them into snow people. Simon and his Henchman Cad take over the First National Bank, holding the bank President, his staff and customers prisoner.

N/A min
01/01/1970
10/10
Thumbnail Episode 5: Go Snow Part 2
5

Go Snow Part 2

N/A min
01/01/1970
Thumbnail Episode 6: Go Snow Part 3
6

Go Snow Part 3

N/A min
01/01/1970
Thumbnail Episode 7: Go Snow Part 4
7

Go Snow Part 4

N/A min
01/01/1970
Thumbnail Episode 8: Tricky Trap by Tap Tap
8

Tricky Trap by Tap Tap

Underdog's double, an evil criminal, plots to steal a priceless diamond after he escapes from prison.

N/A min
01/01/1970
Thumbnail Episode 9: Zot: Part 1
9

Zot: Part 1

Underdog is having an average day. He foils a bank robbery, rescued Sweet Polly and made himself useful across the world. Meanwhile, a million, million miles away on the planet Zot, King Klobber is upset. It seams that his daughter the princess wants to get married and can't find anyone suitable.

N/A min
01/01/1970
Thumbnail Episode 10: Zot, Part 2
10

Zot, Part 2

The story of Zot continues with King Klobber searching the galaxy and then the universe for the strongest warrior. They discover Underdog on an insignificant planet named Earth. King Klobber sends a fleet of spaceships to capture underdog and return him to the planet Zot.

N/A min
01/01/1970
Thumbnail Episode 11: Zot, Part 3
11

Zot, Part 3

As the story of Zot continues King Klobber of Zot sends a spaceship to capture Sweet Polly Purebred. He holds Polly under "The Great Zot", a 10 ton weight. When Underdog arrives to save Polly he agrees to marry the princess if Polly is returned safely to Earth.

N/A min
01/01/1970
Thumbnail Episode 12: Zot, Part 4
12

Zot, Part 4

The story of Zot concludes, as Underdog and the princess are about to be married. Just at that moment the evil two-headed dragon attacks the city. Underdog defeats the dragon and saves the city. King Klobber grants underdog a favor and he asks to be allowed to return to Earth without marrying his daughter. The King agrees and the princess decides she was in love with the Prime minister of Zot all along and all are happy.

N/A min
01/01/1970
Thumbnail Episode 13: The Great Gold Robbery, Part 1
13

The Great Gold Robbery, Part 1

Riff-Raff is no longer Public Enemy No. 1, so he comes up with the ultimate plan: robbing a trainload of gold by distracting Underdog from his duties of protecting the gold on the train.

N/A min
01/01/1970
Thumbnail Episode 14: The Great Gold Robbery, Part 2
14

The Great Gold Robbery, Part 2

Riff-Raff's plan goes into action: they kidnap Sweet Polly Purebred, tie her up and put her in a balloon, and set up a bunch of other balloons with record players inside them playing records of Sweet Polly shouting "HELP! HELP!" Once the plan is under way, Riff-Raff's gang heads over to the train station and hold up the stationmaster, and Underdog leaves his post and heads over to the balloons, only to be confused by the record players.

N/A min
01/01/1970
Thumbnail Episode 15: The Great Gold Robbery, Part 3
15

The Great Gold Robbery, Part 3

Underdog is still confused and frustrated trying to find Sweet Polly among all the balloons, so far only coming across the record players Riff Raff's gang implanted in the balloons. But then Sweet Polly's balloon springs a leak and is plummeting towards earth toward a hungry alligator. Underdog then finds the real Polly in trouble and saves her from danger. Meanwhile Riff-Raff and his gang take over a railroad station, planning to throw the switch so the gold train Underdog was guarding will collide with another train.

N/A min
01/01/1970
Thumbnail Episode 16: The Great Gold Robbery, Part 4
16

The Great Gold Robbery, Part 4

The train full of gold is about to crash into another train, with Riff-Raff's plan going just as he expected. However, Underdog has just rescued Sweet Polly and manages to make it in time, stopping the two trains before a major derailment occurs. Underdog then chases Riff-Raff throughout the station winds up catching Riff-Raff, and all is well once again.

N/A min
01/01/1970
Thumbnail Episode 17: Fearo, Part 1
17

Fearo, Part 1

Sweet Polly Purebread boards a ship to travel to a south sea island to investigate the world's biggest monster "Fearo the Ferocious". Go-Go Gophers: Colonel Coyote thinks a book entitled "How to Fight Indians and Win" will help him succeed in capturing Running Board and Ruffled Feathers. Commander McBragg - Dodge City Dodge: The commander tells of the time he cleaned up Dodge City of it's outlaws with the help of a water tower.

N/A min
12/01/1964
18

Fearo, Part 2

After overcoming a mutiny at sea Polly and the gang continue on to the south sea Island to find "Fearo the Ferocious". Upon arriving at the Island Underdog saves the day as he overcomes ferocious dinosaurs.

N/A min
12/01/1964
19

Fearo, Part 3

Reminiscent of the movie King Kong the gang captures "Fearo" and return him to civilization to meet the public in a big television broadcast. But "Fearo" escapes in a rampage, kidnapping Polly in the process. Go Go Gophers - Who's a Dummy?: The colonel tries a tactic from the football playbook and he and the sergeant fail miserably. Commander McBragg - Football By Hex: The commander tells of the time he single-handedly won a football game at his old university.

N/A min
12/01/1964
20

Fearo, Part 4

"Fearo" runs amok and even the Army cannot stop him. Underdog arrives on the scene and battles "Fearo" by tantalizing him with a jungle delicacy.

N/A min
12/01/1964
21

The Big Shrink, Part 1

Simon Bar Sinister is working an a chemical that will shrink the city's citizens to miniature size. Go-Go Gophers - Tapping the Telegraph: General Nuisance returns with a transmission station and 400 troops. His plan is to keep in contact with the fort and coordinate attacks on Running Board and Ruffled Feathers. However, the Indians get a transmitter of their own and block those messages and send their own. Commander McBragg - Rabelasia: The commander relates his story of the time he outwitted the Secret Service and made off with some plans while working as a spy.

N/A min
01/07/1970
22

The Big Shrink, Part 2

N/A min
01/07/1970
23

The Big Shrink, Part 3

N/A min
01/07/1970
24

The Big Shrink, Part 4

N/A min
01/07/1970
25

The Bubbleheads, Part 1

N/A min
01/01/1970
26

The Bubbleheads Part 2

N/A min
12/14/1999
27

The Bubbleheads Part 3

N/A min
12/21/1999
28

The Bubbleheads Part 4

N/A min
12/28/1999
29

From Hopeless To Helpless, Part 1

N/A min
01/11/2000
30

From Hopeless To Helpless, Part 2

N/A min
01/18/2000
31

From Hopeless To Helpless, Part 3

N/A min
01/25/2000
32

From Hopeless To Helpless, Part 4

N/A min
02/01/2000
33

The Witch of Pickyoon

N/A min
01/01/1970
1

The Witch Of Pickyoon, Part 1

N/A min
01/01/1970
2

The Witch Of Pickyoon, Part 2

N/A min
01/01/1970
3

The Witch Of Pickyoon, Part 3

N/A min
01/01/1970
4

The Witch Of Pickyoon, Part 4

N/A min
01/01/1970
5

Weathering the Storm: Part One

N/A min
01/01/1970
6

Weathering the Storm: Part Two

N/A min
01/01/1970
7

Weathering the Storm: Part Three

N/A min
01/01/1970
8

Weathering the Storm: Part Four

N/A min
01/01/1970
9

The Magnet Men, Part 1

N/A min
01/01/1970
10

The Magnet Men, Part 2

N/A min
01/01/1970
11

The Magnet Men, Part 3

N/A min
01/01/1970
12

The Magnet Men, Part 4

N/A min
01/01/1970
13

The Gold Bricks, Part I

N/A min
01/01/1970
14

The Gold Bricks, Part 2

N/A min
01/01/1970
15

The Gold Bricks, Part 3

N/A min
01/01/1970
16

The Gold Bricks, Part 4

N/A min
01/01/1970
17

Pain Strikes Underdog, Part 1

N/A min
01/01/1970
18

Pain Strikes Underdog, Part 2

N/A min
01/01/1970
19

Pain Strikes Underdog, Part 3

N/A min
01/01/1970
20

Pain Strikes Underdog, Part 4

N/A min
01/01/1970
21

The Molemen, Part 1

N/A min
01/01/1970
22

The Molemen, Part 2

N/A min
01/01/1970
23

The Molemen, Part 3

N/A min
01/01/1970
24

The Molemen, Part 4

N/A min
01/01/1970
25

The Flying Sorcerers, Part 1

N/A min
01/01/1970
26

The Flying Sorcerers, Part 2

N/A min
01/01/1970
27

The Flying Sorcerers, Part 3

N/A min
01/01/1970
28

The Flying Sorcerers, Part 4

N/A min
01/01/1970
29

The Forget-Me-Net, Part 1

N/A min
01/01/1970
30

The Forget-Me-Net, Part 2

N/A min
01/01/1970
31

The Forget-Me-Net, Part 3

N/A min
01/01/1970
6/10
32

The Forget-Me-Net, Part 4

N/A min
01/01/1970
33

Whistler's Father, Part 1

N/A min
01/01/1970
34

Whistler's Father, Part 2

N/A min
01/01/1970
35

Whistler's Father, Part 3

N/A min
01/01/1970
36

Whistler's Father, Part 4

N/A min
01/01/1970
37

Simon Says.. No Thanksgiving, Part 1

N/A min
01/01/1970
38

Simon Says.. No Thanksgiving, Part 2

N/A min
01/01/1970
39

Simon Says.. No Thanksgiving, Part 3

N/A min
01/01/1970
40

Simon Says.. No Thanksgiving, Part 4

N/A min
01/01/1970
41

The Silver Thieves, Part 1

N/A min
01/01/1970
42

The Silver Thieves, Part 2

N/A min
01/01/1970
43

The Silver Thieves, Part 3

N/A min
01/01/1970
44

The Silver Thieves, Part 4

N/A min
01/01/1970
45

RiffRaffville, Part 1

After too many foiled robberies, Riff Raff takes his crime gang out West.

N/A min
01/01/1970
46

RiffRaffville, Part 2

After too many foiled robberies, Riff Raff takes his crime gang out West.

N/A min
01/01/1970
47

RiffRaffville, Part 3

Sweet Polly Purebred is a prisoner in Riffraffville and only Underdog can save her. But without his Super Energy Pill, has he met his final match?

N/A min
01/01/1970
48

RiffRaffville, Part 4

Sweet Polly Purebred is a prisoner in Riffraffville and only Underdog can save her. But without his Super Energy Pill, has he met his final match?

N/A min
01/01/1970
49

The Tickle Feather Machine, Part 1

N/A min
01/01/1970
50

The Tickle Feather Machine, Part 2

N/A min
01/01/1970
51

The Tickle Feather Machine, Part 3

N/A min
01/01/1970
52

The Tickle Feather Machine, Part 4

N/A min
01/01/1970
1

Underdog vs. Overcat, Part 1

The planet Felina's milk wells have run dry which makes the evil ruler Overcat mad. He and his men go to Earth and steal all the cows. However, they don't know how to get the milk from them so they grab someone who does... Sweet Polly!

N/A min
01/01/1970
2

Underdog vs. Overcat, Part 2

Polly tells Overcat about Underdog but he is not worried; he kidnaps her to milk the cows. Polly calls for Underdog. When he gets to Overcat's planet, he is placed in a rubber ball trap that drains his energy. He is taken to help Polly milk the cows.

N/A min
01/01/1970
3

Underdog vs. Overcat, Part 3

Polly gives Underdog his energy pill and he beats Overcat's men. Next, Underdog takes Polly and the cows back to earth. Overcat challenges Underdog to a fight for the cows. If Underdog refuses, Overcat will attack Earth.

N/A min
01/01/1970
4

Underdog vs. Overcat, Part 4

At first it look like Overcat is going to win. But even though he's as strong as Underdog, he's not fast. Underdog uses his speed to beat Overcat. When the cats kick Overcat out of Felina, Underdog gives them coconut trees so they never run out of milk.

N/A min
01/01/1970
5

The Big Dipper, Part 1

Sinister and Cad invent another evil device they call the Big Dipper, a machine that can dry up all of the world's water supplies. On its first trials, the Big Dipper does little more than flooding Simon's lab. After a few false starts, the Big Dipper is finally ready to destroy the world's water supply and Simon may finally have a means of taking over the world!

N/A min
01/01/1970
6

The Big Dipper, Part 2

Simon and Cad have invented a device to drain off the world's water supply. The pair travels around the world and steal all of the world's water. When Simon steals the Atlantic Ocean, he leaves Underdog stuck in the polluted mud of what was once the Atlantic Ocean.

N/A min
01/01/1970
7

The Big Dipper, Part 3

Simon and Cad have drained the Atlantic Ocean and they've defeated Underdog. They return to the USA where the people are demanding their water back. But Simon says, "Unless You do as Simon says, you'll get no water!" Polly finds it hard to believe that all of the world's waters are in little jars held by Simon. Seeing that the world needs a further demonstration of his machine's awesome power over them, Simon takes out a jar that contains what was once his swimming pool and places it into his machine. He turns it on and fresh clean waters come from the Big Dipper's hose, filling Simon's pool. The people of the world begin to do what Simon Says and it seems as if the mad scientist has won!

N/A min
01/01/1970
8

The Big Dipper, Part 4

Simon has finally forced the people of the city and the world to give him ultimate power. Underdog is still stuck in the polluted mud of what was once the Atlantic Ocean. He swallows a super energy pill from his ring and, regaining his super powers, he flies back to the city and tricks the two villains into giving him all of Simon's jars of water. In retaliation, Simon prepares to destroy the Big Dipper with his pistol. Our hero takes the gun away from Simon and knocks the two villains out. Underdog refills the world's entire waterway, saving the world once again.

N/A min
01/01/1970
9

Just in Case, Part 1

The prison warden's chief officer informs him that Riff Raff is assembling a gang and is planning on escaping. They feel that they need to tell Underdog, so they send for Sweet Polly to call for him. When Polly arrives, the chief officer explains what was overheard in the prison from some of the prisoners that Riff has obtained as part of his gang. Polly then calls for Underdog, who, disguised as shoeshine boy, is stalled waiting for a woman to exit the phone booth he needs to change in. Upon hearing that Underdog has been called, Riff makes the decision that his newly formed gang needs to leave immediately, taking with them a disguised little fella. When the gang asks why he needs to be taken along, Riff responds, 'Just in Case.'

N/A min
01/01/1970
10

Just In Case, Part 2

As Riff Raff and his newly acquired gang is being pursued by the prison guards, Shoeshine Boy is finally able to change into Underdog and fly to the prison. At the shore of the river, Riff reveals to his gang that he has all the components of the Ghost Ship of Captain Kidd. They begin to start rebuilding the ship. When asked why the disguised little guy isn't helping, Riff responds, 'Just in Case'. Just as Underdog arrives at the bank of the river, Riff and the gang set sail, but Underdog cannot see them in the Ghost Ship. After escaping, Riff goes on a crime spree robbing all ships on the sea. Underdog cannot find them since they are invisible. To assist Underdog, Polly hides in a crate on board a merchant ship so that when Riff robs the ship, she can call for Underdog.

N/A min
01/01/1970
11

Just In Case, Part 3

Riff and his gang decide to rob one more vessel before they go for their biggest catch, The Queen May. But, Polly has hidden herself as a decoy so that she can call for Underdog once she is on board the Ghost Ship. When the gang opens the contents of the merchant ship they just robbed, Polly emerges and runs calling for Underdog. They capture her but the gang is fearful that her cries will bring Underdog. At this point, Riff finally reveals what 'Just in Case' is,...Just in Case Underdog comes! The disguised fella is really a witch doctor who, along with a voodoo doll in the form of Underdog, is able to manipulate our hero and leave him helpless

N/A min
01/01/1970
12

Just In Case, Part 4

Polly watches helplessly as Underdog fall victim to the witch doctor's voodoo spell. Luckily, a passing sea gull grabs the Underdog doll and takes it to a remote island. There, a monkey takes the doll to the top of a volcano, preparing to throw the doll in. In the meantime, Riff Raff And his Ghost Ship Gang sneak aboard the Queen May and begin to loot the ship. Needing every ounce of his super strength to break the witch doctor's spell, Underdog takes one of his super energy pills. Free of the spell, Underdog flies to the Queen May with a paintbrush and a bucket of paint. Before long, the ghost ship is reveled by the superhero-cum-artist. Riff Raff and his Ghost Ship Gang are captured, and returned to prison.

N/A min
01/01/1970
13

The Marbleheads, Part 1

A strange object crash-lands on earth. A group of scientists check out the mysterious object, determining that it's a harmless, dead comet. The scientists leave the scene unaware of the fact that a secret door opens from the center of this strange thing and two evil looking space aliens emerge from this strange object.

N/A min
01/01/1970
14

The Marbleheads, Part 2

After all the reporters and news crew leave the site of the strange object, two stonehead creatures from the planet Granite, named Gravel and Crusher, emerge from the craft with their Granite Gun. Their mission is to collect 10 slaves to bring back to their planet to work in the rock mines. After reporting in to their fearless leader, Captain Marblehead, the two buffet on some of Earth's stones and marble. They then proceed with their mission and collect 10 slaves, which so happen, include Shoeshine Boy and Sweet Polly. Before they leave for home, they are observed and the army tries to stop them.

N/A min
01/01/1970
15

The Marbleheads, Part 3

Just before they are ready to head home with their slaves they captured with the Granite Gun, Crusher and Gravel are confronted by the army. Using the Granite Gun, the stoneheads defeat the army and head for Planet Granite. They then present the slaves to Captain Marblehead who orders them cracked open from their stone enclosures. He explains that they were brought to mine the rocks for the food for the Marbleheads and orders them sent to the mines. While working in the mine, Polly tries to call for Underdog, but with him disguised in his Shoeshine Boy persona, he has no place to change. He then suggests a revolt and the group makes a plan.

N/A min
01/01/1970
16

The Marbleheads, Part 4

In this final episode, Shoeshine asks for a drink of water after being placed in his cell. When he gets it from the guard he tosses it into the guards eyes. While the guard tries to regain his sight, the prisoners escape locking him in the cell. The next phase of their plan is to get the Granite Gun which is in the throne room of Captain Marblehead who is enjoying his meal. Polly attempts to clobber the Captain with a pipe, but it has no effect on his stone head. He then calls for the guards who round up the prisoners. In the confusion, the guards hurl a projectile at the prisoners who duck and allows it to break open a wall to reveal a phone booth. Shoeshine sees this opportunity and changes into Underdog. He races to free the prisoners only to face Captain Marblehead and the Granite Gun. Underdog gets temporarily made of stone but then breaks free. He then melts the Granite Gun with his x-ray vision. After defeating Captain Marblehead, he tells him to mine his own rocks in the quarry and then heads home and frees all those who were turned to stone.

N/A min
01/01/1970
17

Simon Says, Be my Valentine, Part 1

Simon invents the Valentine Vault which turns people into paper valentines. He orders Cad and his two henchmen to kidnap Sweet Polly... to set a trap to catch Underdog in the machine.

N/A min
01/01/1970
18

Simon Says 'Be My Valentine', Part 2

Shoeshine Boy sees Cad and his henchmen kidnap Polly. He must let them beat him up to protect his secret identity. He waits in line for the phone booth while Polly is told of the machine, handcuffed to a pole and gagged.

N/A min
01/01/1970
19

Simon Says 'Be My Valentine', Part 3

Shoeshine Boy finally transforms into Underdog. He frees Polly, but she faints before warning him about the Valentine machine. Underdog charges in but is crushed flat and turned into to a paper valentine. Then Simon tells Cad and the henchmen to load the machine in to a truck to take it to City Hall to turn the Mayor into a paper valentine. Before they go, they re-handcuff Polly to the pole so when she comes to she can look at her beloved hero

N/A min
01/01/1970
20

Simon Says 'Be My Valentine', Part 4

Polly pulls the handcuffs off of the pole and cries over her now-paper hero. Then she hears the familiar saying, "The secret compartment of my ring I fill with an Underdog energy vitamin pill." She sees Underdog is flat but all right. She finds a flat energy pill in the ring and when she give it to him he breaks out of the Valentine, takes the handcuffs off her hand and they fly to City Hall. There, Underdog saves the mayor and stuffs Simon, Cad and the two henchmen in the machine. Polly turns them into Valentines.

N/A min
01/01/1970
21

Round and Round, Pt 1

Sweet Polly is reporting a launch in space but the capsule is pulled off course to an uncharted planet. On this planet, the evil Zorb used a magnet to pull the capsule to his planet. Zorb explains to his henchman, Cron, his plan to use the capsule as a decoy to lure Underdog. The capsule lands on the planet and gets stuck in the mud. A call is made to Underdog to rescue the planet. After freeing the ship, Cron approaches with a charm and puts it around Underdog as a gift. Underdog, thinking he is a friend suggests to bring Cron back to Earth.

N/A min
01/01/1970
22

Round and Round, Pt 2

After returning from a strange planet and wearing a charm that the alien from the planet he brought back to Earth with him, Underdog is interviewed by Sweet Polly about the rescue and retrieval of the alien. However, once he stands up, he becomes dizzy as things begin to spin around. Back on the strange planet, Zorb explains that as long as Underdog wears the charm around his neck, he will become dizzy. He then checks on Cron, who is being examined by scientists. Cron is caged when he becomes agitated. He then takes a pill Zorb gave him which causes him to grow and break free.

N/A min
01/01/1970
23

Round and Round, Pt 3

When Underdog gets dizzy during an interview after returning from a strange planet, he is rushed to the hospital where the doctors try to find the cause. Meanwhile, the alien grows so big, he breaks out of the lab where he was being examined. Underdog hears the cries for help and leaves the hospital to face the now giant alien. But the charm around his neck causes him to get dizzy, and the giant toys with him.

N/A min
01/01/1970
24

Round and Round, Pt 4

In the final episode, the giant finishes toying with Underdog and bats him back to the hospital. With Underdog out of the picture, the Army, Navy and Air Force is called into action against the giant. The giant conquers all the armed forces. Polly explains to Underdog that they were all defeated. Hearing this, Underdog tries to leave, but Polly grabs him by the charm around his neck. In the tug-of-war the charm breaks and Underdog is no longer dizzy. Underdog faces the giant and then punches him so hard, he lands back to his home planet.

N/A min
01/01/1970
25

A New Villain, Part 1

After a violent thunderstorm ravages the city, the community gathers in front of one of the steel buildings to see a message revealed inscribed on its side: 'To Underdog, A Rhyme in Time Saves Nine'. Sweet Polly asks Flim Flannigan at the police station what it means. Flim explains it could only be the work of Slippery Eel. A few weeks earlier, Eel, Fish, and their henchmen attempted to rob an armored car. They were caught by Underdog and were sent to the maximum prison with the electric fence. Still determined to get out, Slippery Eel tells his boys that he is going to climb the fence now that the power didn't seem to be on. Midway climbing the fence, the guards see him trying to escape and turn on the electricity. However, instead of electrocuting him, it electrifies him, and he then claims that he is now 'The Electric Eel'. He shoots bursts of electricity at the fence and wall and escapes with Fish and the gang, all the while vowing to get even with Underdog.

N/A min
01/01/1970
26

A New Villain, Part 2

Flim and Polly agree that humble, loveable Shoeshine boy would be able to make sense of the riddle 'A Rhyme in Time Saves Nine'. Shoeshine deduces that 'rhyme' refers to Underdog, since he always talks in rhyme, 'time' refers to clock, Polly suggests Big Ben, but says that that's in London. Shoeshine deduces, what the biggest 'Ben' is around in the city, to which Polly responds 'Ben's Jewelry Store' (not Big Ben). As for 'Nine' Shoeshine deciphers that there are nine players on a baseball team and baseball is played on a diamond. Polly then sums up the solution of the riddle that if Underdog gets to Ben's Jewelry Store he can save the diamonds. She then tells Shoeshine to hurry and find Underdog. Shoeshine immediately rushes to the nearest phone booth and becomes Underdog (no waiting) Prior to arriving the Electric Eel demonstrates to Ben and the others he is holding up, the trap of an electrical field he has waiting for Underdog. When Underdog arrives, he steps into the trap and can't break free of the electrical field.

N/A min
01/01/1970
27

A New Villain, Part 3

The Electric Eel traps Underdog in his electric cage. As the cage closes in around him, the cage fills Underdog's body with thousands of volts. Before he dies, Underdog asks the villains not to throw him into the city's lake. Underdog's body is soon limp at the bottom of the electric cage. Sensing victory over his foe, the Electric Eel takes Underdog's body to the city lake and throws it in. Free from Underdog, Electric Eel begins his massive crime wave across the city. Still not satisfied, the Eel decides to commit the ultimate crime.

N/A min
01/01/1970
28

A New Villain, Part 4

The Electric Eel and his gang head for Washington, D.C. to take over the country. But Underdog is on the mend; the waters of the lake sap the electric charges from the Eel's trap. Underdog heads for Polly's TV station, where he finds out that the crooks are heading for our nation's capitol to force the President to turn over control of the country to them. Quickly, Underdog heads for the Sandwich Glass Blowing Factory. When he gets there, he asks the factory's owners to show him their biggest glass jar. When they can't find a glass jar big enough to hold a man, Underdog learns how to blow his own giant glass jar. Armed with the jar, Underdog flies to Washington, D.C. where he puts the Electric Eel in the giant glass jar. One less Electric Eel on the streets.

N/A min
01/01/1970
29

Batty Man, Part 1

A series of crimes are being perpetrated all over the country. Underdog tries to solve them, but finds no clues as to who is behind the crime wave. Who is the new super villain behind the crimes that are paralyzing the country?

N/A min
01/01/1970
30

Batty Man, Part 2

Batty Man, a take-off of Bela Lugosi's Count Dracula is an evil vampire. He, with his hench-bat Georgie and his army of giant vampire bats are committing the crimes all over the country. Polly and Underdog investigate the mysterious goings on at Batty Man's castle. The pair are attacked by Batty Man. Underdog tries to fight off the evil villain's bat army, but the battle is too much for him and the duo are soon chained.

N/A min
01/01/1970
31

Batty Man, Part 3

Batty Man has captured Polly and Underdog. The villains raid Fort Knox, returning to Batty Man's castle with the plundered gold. The villains press the gold into a bowling balls. Before long, all the gold bricks are molded and painted black. The villains plan to fence the disguised gold in Europe while posing as bowling ball sales reps. Before they leave for the docks, Batty Man and Georgie place Polly and Underdog onto the conveyor belt that feeds the bowling ball press.

N/A min
01/01/1970
32

Batty Man, Part 4

Polly and our hero have been placed onto the conveyor belt of Batty Man's bowling ball presser. The steam from the machine loosens Polly's chains, enabling her to give Underdog his super energy pill. His strength renewed, Underdog flies out to capture Batty Man, Georgie and their bat army, recovering the gold. Our hero returns the gold to Fort Knox and then turns the villains over to the authorities.

N/A min
01/01/1970
33

The Vacuum Gun, Part 1

Simon Bar Sinister makes a vacuum gun which he uses to catch Riff Raff, Electric Eel, Batty man and all of their men for his army while Underdog is saving a sinking ship.

N/A min
01/01/1970
34

The Vacuum Gun, Part 2

Sweet Polly is captured by Simon and calls for Underdog. Unfortunately, his energy was drained from saving the ship so he and Polly were sucked in the vacuum gun and Simon starts to fill it with water.

N/A min
01/01/1970
35

The Vacuum Gun, Part 3

Underdog's ring has fallen off his finger; Polly dives underwater to find it. Meanwhile, Simon and his army are using their vacuum guns to steal all the money in the US.

N/A min
01/01/1970
36

The Vacuum Gun, Part 4

Polly finds Underdog's ring. He takes his energy pill then defeats Electric Eel, Riff Raff and Batty Man. Simon uses his vacuum gun but since Underdog has his powerful strength back, this time it doesn't work. Using his atomic breath, Underdog beats Simon and Cad and returns all the money.

N/A min
01/01/1970
37

Phoney Booths, Part 1

Cad, Simon Bar Sinister's henchman, replaces real phone booths with Phoney Booths. When he returns to the lab to tell his boss all the booths have been replaced, he asks what they do. Simon demonstrates by deceiving the milkman that his office wants him to call and directs the unsuspecting milkman into one of the Phoney Booths. The booth jumps and spins and when it opens, the milkman emerges in a trance repeating 'I will do what Simon says'. Simon instructs the milkman to destroy all his milk bottles, then remotely tells him to drive his milk truck into a pole. Then he tells him to go home and await further orders.

N/A min
01/01/1970
38

Phoney Booths, Part 2

More unsuspecting people fall prey to Simon's Phoney Booths. A banker steps into a booth and is ordered to bring all the money from the bank. An engineer steps into a booth and is ordered to bring his train to Simon's lab. A colonel steps into the booth and is ordered to bring the army to Simon Bar Sinister's house. On a college campus, students try to see how many they can fit into a booth, but of course, it's a Phoney Booth. Each emerging student is told to do a task. News finally gets to Shoeshine Boy who steps into a booth to become Underdog, but, it is a Phoney Booth.

N/A min
01/01/1970
39

Phoney Booths, Part 3

Simon toys with Underdog who is now in his power after stepping into one of Simon's Phoney Booths. He makes him dance, bring the 1st National bank to him, and then has him retrieve the Empire State Building. Meanwhile, O.J. Squeeze, Sweet Polly's boss, informs her that Underdog is in Simon's power. Polly takes it upon herself to go out with an axe and destroy the booths. When Simon catches wind of this, he sends Underdog out to destroy Sweet Polly. Underdog arrives at Polly's location and she is trapped.

N/A min
01/01/1970
40

Phoney Booths, Part 4

Simon instructs an entranced Underdog to destroy Polly. As he approaches the trapped reporter, his brain fights the mind control Simon has and finally shatters the bulb above his head breaking free of the mind control. Polly informs Underdog that Simon is behind the Phoney Booths. They head out to Simon's lab to stop him. Seeing them approach, Simon instructs the colonel he has in his power to shoot Underdog down. Underdog puts Polly down to fight the army. One of the projectiles Underdog deflects, lands on the colonel's trance bulb above his head and frees him of Simon's power. Underdog takes several projectiles and blows up Simon's lab and sends a fleeing Simon and Cad hurling into the air landing in a tree.

N/A min
01/01/1970

Season Ratings

Main Cast

Portrait of Wally Cox as

Wally Cox

Portrait of Kenny Delmar as

Kenny Delmar

Portrait of George S. Irving as

George S. Irving

Portrait of Norma MacMillan as

Norma MacMillan

Portrait of Allen Swift as

Allen Swift

Streaming Platforms for Underdog

No streaming platforms available in your region. Check Netflix, Amazon Prime Video, Disney+, and other US platforms.

Trailer

Frequently Asked Questions (FAQ) about Underdog

Where can I watch Underdog streaming?

You can watch Underdog on various streaming platforms in the US: Check availability on major US streaming platforms like Netflix, Amazon Prime Video, Disney+, and other legal services.

Is Underdog available in English (dubbed/subtitled)?

Yes, Underdog is available with English audio and subtitles on most streaming platforms. Please check the availability of English dubbing on your preferred platform.

What is the plot of Underdog?

Underdog, also known as The Underdog Show, is an American Saturday morning animated television series that ran from October 3, 1964, to March 4, 1967, starting on the NBC network until 1966, with the rest of the run on CBS, under the primary sponsorship of General Mills, for a run of 62 episodes. It is one of the early Saturday morning cartoons. The show continued in syndication until 1973. Underdog, Shoeshine Boy's heroic alter ego, appears whenever love interest Sweet Polly Purebred is being victimized by such villains as Simon Bar Sinister or Riff Raff. Underdog nearly always speaks in rhyming couplets, as in "There's no need to fear, Underdog is here!"

Who are the main actors in Underdog?

The main cast of Underdog includes: Wally Cox, Sandy Becker, Kenny Delmar, George S. Irving, Mort Marshall

What is the rating of Underdog?

Underdog has received a rating of 6.3/10 based on 23 user votes.

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